pub struct Colored<T>where
T: Object,{
pub object: T,
pub color: Color,
}Fields§
§object: T§color: ColorImplementations§
Trait Implementations§
Source§impl<'de, T> Deserialize<'de> for Colored<T>where
T: Object + Deserialize<'de>,
impl<'de, T> Deserialize<'de> for Colored<T>where
T: Object + Deserialize<'de>,
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<Colored<T>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<Colored<T>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Source§impl<T> OpenscadCodegen for Colored<T>where
T: OpenscadCodegen,
impl<T> OpenscadCodegen for Colored<T>where
T: OpenscadCodegen,
Source§impl<T> Serialize for Colored<T>
impl<T> Serialize for Colored<T>
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Source§impl<T> ToDynamic for Colored<T>
impl<T> ToDynamic for Colored<T>
fn to_dynamic(&self) -> DynamicObject
Source§impl<B, T> ToSketch<B> for Colored<T>
impl<B, T> ToSketch<B> for Colored<T>
fn to_sketch(&self) -> <B as CsgBackend>::SketchType
impl<T> Copy for Colored<T>
impl<T> TwoDimensional for Colored<T>where
T: TwoDimensional,
Auto Trait Implementations§
impl<T> Freeze for Colored<T>where
T: Freeze,
impl<T> RefUnwindSafe for Colored<T>where
T: RefUnwindSafe,
impl<T> Send for Colored<T>where
T: Send,
impl<T> Sync for Colored<T>where
T: Sync,
impl<T> Unpin for Colored<T>where
T: Unpin,
impl<T> UnsafeUnpin for Colored<T>where
T: UnsafeUnpin,
impl<T> UnwindSafe for Colored<T>where
T: UnwindSafe,
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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