pub struct SceneFile {
pub trees: BTreeMap<String, DynamicObject>,
}Expand description
A scene file containing one or more named CSG trees.
Trees are stored as a BTreeMap keyed by label so that object names are
preserved in the serialized file and ordering is deterministic.
When loading, a bare DynamicObject is automatically promoted to a
single-tree SceneFile via SceneFile::from_single.
Fields§
§trees: BTreeMap<String, DynamicObject>Implementations§
Source§impl SceneFile
impl SceneFile
Sourcepub fn from_single(obj: DynamicObject) -> SceneFile
pub fn from_single(obj: DynamicObject) -> SceneFile
Wrap a single DynamicObject as a one-tree scene file.
Trait Implementations§
Source§impl<'de> Deserialize<'de> for SceneFile
impl<'de> Deserialize<'de> for SceneFile
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<SceneFile, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<SceneFile, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Source§impl Serialize for SceneFile
impl Serialize for SceneFile
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
impl StructuralPartialEq for SceneFile
Auto Trait Implementations§
impl Freeze for SceneFile
impl RefUnwindSafe for SceneFile
impl Send for SceneFile
impl Sync for SceneFile
impl Unpin for SceneFile
impl UnsafeUnpin for SceneFile
impl UnwindSafe for SceneFile
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