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ManifoldBackend

Struct ManifoldBackend 

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pub struct ManifoldBackend;
Expand description

Manifold C++ kernel CSG backend.

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impl CsgBackend for ManifoldBackend

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type CsgType = ManifoldSolid

3D solid type produced by this backend.
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type SketchType = CrossSection

2D sketch / cross-section type produced by this backend.
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fn empty_csg() -> ManifoldSolid

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fn empty_sketch() -> CrossSection

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fn union(a: ManifoldSolid, b: ManifoldSolid) -> ManifoldSolid

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fn difference(a: ManifoldSolid, b: ManifoldSolid) -> ManifoldSolid

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fn intersection(a: ManifoldSolid, b: ManifoldSolid) -> ManifoldSolid

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fn xor(a: ManifoldSolid, b: ManifoldSolid) -> ManifoldSolid

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fn union_2d(a: CrossSection, b: CrossSection) -> CrossSection

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fn difference_2d(a: CrossSection, b: CrossSection) -> CrossSection

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fn intersection_2d(a: CrossSection, b: CrossSection) -> CrossSection

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fn xor_2d(a: CrossSection, b: CrossSection) -> CrossSection

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fn translate(csg: ManifoldSolid, offset: DVec3) -> ManifoldSolid

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fn rotate(csg: ManifoldSolid, angles: DVec3) -> ManifoldSolid

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fn scale(csg: ManifoldSolid, factors: DVec3) -> ManifoldSolid

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fn mirror(csg: ManifoldSolid, axes: DVec3) -> ManifoldSolid

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fn translate_2d(sketch: CrossSection, offset: DVec3) -> CrossSection

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fn rotate_2d(sketch: CrossSection, angles: DVec3) -> CrossSection

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fn scale_2d(sketch: CrossSection, factors: DVec3) -> CrossSection

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fn mirror_2d(sketch: CrossSection, axes: DVec3) -> CrossSection

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fn color(csg: ManifoldSolid, color: [f32; 4]) -> ManifoldSolid

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fn color_2d(sketch: CrossSection, _color: [f32; 4]) -> CrossSection

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fn extrude( sketch: CrossSection, height: f64, twist: f64, scale: f64, slices: usize, ) -> ManifoldSolid

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fn revolve( sketch: CrossSection, angle_degrees: f64, segments: usize, ) -> ManifoldSolid

Revolve a sketch about its local Y axis (OpenSCAD rotate_extrude). Read more
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impl CsgToMesh for ManifoldBackend

Available on crate feature bevy only.
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impl CsgToStl for ManifoldBackend

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fn write_stl_binary(solid: &ManifoldSolid, writer: &mut dyn Write) -> Result<()>

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fn write_stl_ascii(solid: &ManifoldSolid, writer: &mut dyn Write) -> Result<()>

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impl DynamicBackend for ManifoldBackend

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fn cube(size: [f64; 3]) -> ManifoldSolid

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fn sphere(radius: f64, segments: usize, _stacks: usize) -> ManifoldSolid

stacks is advisory; backends with a single tessellation knob ignore it.
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fn cylinder(radius: f64, height: f64, segments: usize) -> ManifoldSolid

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fn cone(radius: f64, height: f64, segments: usize) -> ManifoldSolid

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fn circle(radius: f64, segments: usize) -> CrossSection

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fn square(size: [f64; 2]) -> CrossSection

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fn polygon(points: &[[f64; 2]]) -> CrossSection

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fn sketch(loops: &[Vec<DVec2>]) -> CrossSection

Build a profile from winding-normalized loops (CCW outers, CW holes) as produced by rscad_core::sketch::profile_loops.
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fn offset( sketch: CrossSection, delta: f64, round: bool, chamfer: bool, segments: usize, ) -> CrossSection

2D polygon offset (offset(delta=…) / offset(r=…)). Default passes the profile through unchanged — for backends without polygon offsetting (BSP, the documented 2D outlier). round wins over chamfer.
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fn union_all(items: Vec<ManifoldSolid>) -> ManifoldSolid

N-ary union; override when the backend has a batch operation.
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fn union_all_2d(items: Vec<CrossSection>) -> CrossSection

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const SKETCH_IS_CSG: bool = false

true when the backend uses one type for 2D and 3D (BSP): bare 2D nodes keep their geometry in 3D context and vice versa, via the two bridge hooks. When false (Manifold), out-of-context nodes are empty and the hooks are never called.
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fn sketch_as_csg(_sketch: Self::SketchType) -> Self::CsgType

Bare 2D geometry appearing in 3D context. Only called when SKETCH_IS_CSG is true.
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fn csg_as_sketch(_csg: Self::CsgType) -> Self::SketchType

3D geometry appearing in 2D context. Only called when SKETCH_IS_CSG is true.
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impl ToCsg<ManifoldBackend> for Cube

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impl ToCsg<ManifoldBackend> for Cylinder

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impl ToCsg<ManifoldBackend> for Sphere

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impl ToSketch<ManifoldBackend> for Circle

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fn to_sketch(&self) -> CrossSection

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impl<T: Object + ToSketch<ManifoldBackend>> ToSketch<ManifoldBackend> for Offset<T>

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fn to_sketch(&self) -> CrossSection

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impl<const N: usize> ToSketch<ManifoldBackend> for Polygon<N>

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fn to_sketch(&self) -> CrossSection

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impl ToSketch<ManifoldBackend> for PolygonDynamic

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fn to_sketch(&self) -> CrossSection

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impl ToSketch<ManifoldBackend> for Square

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fn to_sketch(&self) -> CrossSection

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