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LeafPrim

Enum LeafPrim 

Source
pub enum LeafPrim {
    Cube {
        size: DVec3,
    },
    Cylinder {
        radius: f64,
        height: f64,
        segments: usize,
    },
    Cone {
        radius: f64,
        height: f64,
        segments: usize,
    },
    Sphere {
        radius: f64,
    },
    Aabb {
        min: DVec3,
        max: DVec3,
    },
}
Expand description

A supported primitive in its local frame.

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Cube

Corner-anchored box spanning [0, size].

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§size: DVec3
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Cylinder

Base at y = 0, axis +Y. segments is the render tessellation — edge-feature masks match it so boolean chords coincide.

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§radius: f64
§height: f64
§segments: usize
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Cone

Base disk at y = 0, apex at y = height.

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§radius: f64
§height: f64
§segments: usize
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Sphere

Centered at the origin.

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§radius: f64
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Aabb

Conservative stand-in for an unsupported subtree.

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§min: DVec3
§max: DVec3

Trait Implementations§

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impl Clone for LeafPrim

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fn clone(&self) -> LeafPrim

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for LeafPrim

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl PartialEq for LeafPrim

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fn eq(&self, other: &LeafPrim) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for LeafPrim

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impl StructuralPartialEq for LeafPrim

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T [ShaderType] for self. When used in [AsBindGroup] derives, it is safe to assume that all images in self exist.
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Immutably borrows from an owned value. Read more
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Converts &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Converts &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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